AI Insights · Timothy · July 2022
Top 5 Roguelike Games Performance in Germany Q2 2022
Discover how the top 5 Roguelike games performed on a unified platform in Germany during Q2 2022, with insights into weekly downloads, revenue, and active users.
In Q2 2022, the top 5 Roguelike games in Germany saw varying performance metrics across downloads, revenue, and active users.
Diablo Immortal from Blizzard Entertainment, Inc. exhibited strong initial performance. Weekly revenue peaked at approximately $760K in the first week of June, followed by a gradual decline to around $366K by the end of the month. Downloads started high with 359K in the week of May 30 and dropped to 30.2K by the last week of June. Active users also saw a decline from 352K to 174K over the same period.
RAID: Shadow Legends by Plarium Global Ltd experienced a consistent performance. Weekly revenue fluctuated, peaking at approximately $308K in the last week of April and ending June with $240K. Downloads showed a high of 15.5K in late May, decreasing to 7.9K by the end of June. Active users remained relatively stable, starting at 30K in late March and finishing at 31.4K in late June.
Hero Wars: Alliance RPG from Nexters Global LTD displayed varied performance. Revenue peaked at $379K in early May, later stabilizing around $229K by the end of June. Downloads started at 23.7K in late March, falling to 3.3K by the end of June. Active users saw a decline from 54.9K in late March to 40.6K by the end of June.
Archero by HABBY had a steady performance. Revenue ranged from approximately $33K to $42K throughout April, with a slight peak to $37.7K in the final week of June. Downloads fluctuated, reaching a high of 9.8K in mid-June and ending at 6.9K by the last week of June. Active users remained consistent, starting at 56.1K in late March and ending at 56.4K at the end of June.
PunBall, also by HABBY, showed modest performance. Weekly revenue saw a peak of $17.6K at the end of May, ending at $15.7K by late June. Downloads peaked at 6.3K in late May but dropped to 4K by the end of June. Active users increased from 28.9K in late March to 35.1K by the end of May, before stabilizing around 30.6K by the end of June.
These insights are derived from Sensor Tower data. For more detailed analytics, visit Sensor Tower.